blender - 3 room creation - crypt(repost)
$100-500 USD
Plačilo ob prevzemu
The job consist to make a room in 3d with blender for a cards game.
## Deliverables
The job consist to make an indoor 3d level room of poker with blender, like the design below.
* the result must look like the image below it's a condition for the final acceptance of the job.
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* you will have to use this one too to create the room
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Constraints:
* only the 'Room' scene must be modified
* The inside structure of the Room scene must be keep
* The result must be in the blender file 2.48 given as source
* Each external file must be packed in the blender file
* Texture file must be lowercase and with relative path
* Scene
- The current table is here to show the size. You should replace it with your own table.
- For the other room elements you are supposed to built around it, and keep the node structure used by the game,
all players_xx transform and the table sub children.
* Geometry:
- The number of triangle for this part should be about 7000 triangles += 10%
- All modifiers should be flattened for the end result
- Only one material per object
- Objects will have two channels of uvs one for the texture color and the other for the 'light baked' uvs
* Texturing:
- png rgba- 3 x 1024x1024 the details elements (small elements) + 1 x 1024x1024 for the baking
- png rgba- 3 x 1024x1024 for the big part of the room (wall, ceil, floor) 1 x 1024x1024 for the baking
* Lighing tuning/Baking
* The baking must be automatized by script. It means that we must be able to rebuild the texture baked if we adde a light, or an occluder object in the scene.
* Tools:
- There are some sscript in the blender file to help you to check the final result and the number of triangle in a scene.
- NbTriangles will give you the number of triangle in a scene
- CheckRoom will check that all require node are in the scene Room
- CreateRoomTest will create a new scene with player and the result of your work from the scene 'Room'
* Note:
The level will be rendered in real time with static lighting, the real time operation on texture will be :
texture color x bake texture
The style on the rendering is something like nrp (non realistic rendering). It's an important point to setup the texture style
ID projekta: #3614144