Python-Based Pac-Men Game Development

Zaprto Objavljeno pred 2 tednoma/tedni Plačilo ob prevzemu
Zaprto Plačilo ob prevzemu

Your tasks are to:

• Design the AI for a simplified PacMan game, described below (in a pdf report)

• Implement the AI that you designed in code (frameworks are provided for Python, Java).

• Test and analyse how your AI performs (also in a pdf report) The Game This is a simplified PacMan game, which is played on a 30*30 grid. (or 32*32 with outside walls). There is 1 ‘Ghost’, 1 ‘PacMan’, and 1 Power pill. The walls can be removed to make it simpler(see below). The Ghost and PacMan characters each move one square at a time, in any direction (including diagonally!). The game ends when the Ghost catches the PacMan Character (expect for the case below). Or when 1000 moves have been made. If the PacMan character collides with the Power Pill; the PacMan has 15 moves to ‘eat’ the Ghost, which will send the Ghost back to its starting position and score points. The aim of the PacMan is score as much as possible. The scoring is: 100 points for ‘eating’ the Ghost 1 point for each unique square visited. Instructions There should be an AI design and implementation for the PacMan character. If the Ghost AI has been amended, this should also include a design. Your design should use any standard AI techniques that we saw in the lectures; Decision Trees, Finite State Machines, Behaviour Trees, GOB, GOAP, HTN. You should then Implement the AI design in code. You can use one of the code frameworks provided to test your AI code, then you will only need to modify the ‘move’ function in the [login to view URL] or [login to view URL] file. You should test your code by running the game with your AI. Describe the paths that your PacMan and Ghost take and analyse the performance of your AI – you can do this with a diagram of how your PacMan moves during the test run. Describe if the AI implementation matches your design and describe the strengths and weaknesses of the design (and implementation if this is different).

Python Java Machine Learning (ML) Umetna inteligenca

ID projekta: #38051889

Več o projektu

8 predlogov Oddaljen projekt Aktiven prejšnji teden

8 freelancerjev ponuja v povprečju za $150 na tem delu

MashoodurRehman1

I am an experienced Python game developer with a strong background in AI design and implementation. I can create the AI for the simplified PacMan game as per the provided description, and implement it using Python fram Več

$250 USD v 2 dneh
(175 ocen)
7.8
FxDataLabs

As the Managing Director of F(x) Data Labs, my expertise in Artificial Intelligence (AI), Machine Learning (ML), Python, and Java aligns perfectly with your project needs. We not only aim to solve challenges but to pr Več

$240 USD v 7 dneh
(7 ocen)
4.6
meir1274

Hi, it's really interested me. As I've already sucssed to create AI for RCN neural network, it realy could be the next challenge for me

$140 USD v 7 dneh
(4 ocen)
3.7
GraphicsHub2k24

Dedicated Freelancer Ready to Elevate Your Project for Python-Based Pac-Men Game Development. I have a solid background in Machine Learning (ML), Artificial Intelligence, Java and Python, I bring valuable expertise to Več

$30 USD v 1 dnevu
(1 Ocena)
2.4
sumitsaxena73

Hi, I am excited to apply for the role, I have over 14 of experience, I am PCAP certified Python developer and have strong background in machine learning and open-source contributions, I have executed projects using da Več

$140 USD v 7 dneh
(2 ocen)
1.8
MaryumAriff

Hi. I am new to this platform but I have extensive experience in AI based Game Development projects (project descriptions can be shared on demand). My most recent project was that of Chess Auto-Player AI Bot and that g Več

$120 USD v 5 dneh
(0 ocen)
0.0