Hello,
I can do this job perfectly, I have a lot of experience in modeling, creating materials and textures for architectural design, for rendering, for game engines and also creating games for the Unreal Engine 4. For your work, I use your wishes to create a cup and will help to optimize for your tasks, if necessary.
For modeling I use Maya, Zbrush. In Maya, I work the longest amount of time, mostly in this program I do all the hardsurface models. ZBrush use to add details or to create organic objects. I have extensive experience in creating high-quality textures, materials and optimizing them for games depending on the purpose (PBR textures, stylized textures, seamless textures and many others), it is possible to select textures for a specific game engine (UE4, Unity). Have texturing experience in Substance Painter, Mari, Substance Designer. Baking Normal Maps, AO and etc in xNormal. I have experience in optimizing textures and models specifically for certain programs. Also if you need a render of model, then I can make the most realistic picture in Vray, Corona.
My skills:
-Hard-surface modelling and opitimizing models in Maya.
-Organic or rounded models creating in Zbrush.
-Optimizing high-poly model to low-poly model.
-PBR, Stylized, special texturing in Substance Painter, Mari.
-Making tileable textures, materials in Substance Designer and programming materials in UE4.
-Baking extra textures in xNormal and Substance Painter.
-Making great