Code a plugin for Unreal Engine 5 in c++

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I'm looking for a pluigin for Unreal Engine 5; [login to view URL]

This plugin needs to grab a xml file by name via a textbox (It searches a folder to get this file). So if i enter "l1z3" it needs to find an xml called "[login to view URL]". It then needs to parse the xml into a string and grab a specific set of data by a predfined name.

The plugin needs a GUI, to import different data. So buttons like (import instanced objects, import paths, import roads, import intersections, import locater items).

For an idea, please watch this video, from 3:16 to 4:00. [login to view URL]

EXAMPLE:

Data can be found using a header / section called: "<Chunk Type="0x120103">" This contains a file name, and some coordinates.

<Value Name="Name" Value="l1_streetlamp_1" /> (This is the name, "l1_streetlamp_1").

<Value Name="Transform" M11="0.6010455" M12="0" M13="0.79921484" M14="0" M21="0" M22="1" M23="-0" M24="0" M31="-0.79921484" M32="-0" M33="0.6010455" M34="-0" M41="257.419434" M42="-1.56149864" M43="-471.327972" M44="1" />

^^^ That is the coordinates. We need M41, M42, M43.

Once it has the data (which will be a name and set of coords), it needs to do some maths on the coords;

Y & Z need to be swapped.

Y needs to be inverted.

These then need multiplying by 100x.

For example:

M41="257.419434" M42="-1.56149864" M43="-471.327972" (From the XML file)

M41 = X

M42 = Y

M43 = Z

X="257.419434"

Y="-1.56149864"

Z="-471.327972"

Y and Z swapped would make it

X="257.419434"

Y="-471.327972"

Z="-1.56149864"

Y inverted would make it

X="257.419434"

Y="471.327972" (Remove the "-" or add one if there isn't one).

Z="-1.56149864"

Then multiply by 100

X="25741.9434"

Y="47132.7972"

Z="-156.149864"

(Move the decimal place back two places)

It will need to do this several times within the same xml for the different objects we need, we can use <Chunk Type="0x120103"> to find.

Once it has this data (name and coordinates) it would need to spawn in a static mesh in Unreal 5, like the video example. It can do this by searching the project contents in unreal for a static mesh with name the same as the one we pulled from the XML.

So:

Parse XML -> Pull data (Name and coords) -> Calculate maths on coords -> Store / save this -> Loop through all the rows with "<Chunk Type="0x120103">" calculating the maths on coords and saving them with the object name, storing the name and coords for each instance -> Spawn object in Unreal engine 5 world at the coords calculated.

I've attached an xml as an example for you. This video shows you what i want: 3:16 Onwards: [login to view URL]

Unreal Engine 5: [login to view URL]

Rough idea of an alternative way that could help in writing the code: [login to view URL]

Please get in contact ASAP as this is urgent.

C# programiranje C++ programiranje XML (razširljiv označevalni jezik) Arhitektura porgramske opreme Unreal Engine

ID projekta: #34338715

Več o projektu

10 predlogov Oddaljen projekt Aktiven pred 1 letom

10 freelancerjev ponuja v povprečju za £626 na tem delu

liveexperts123

Hi there,I'm biddin on your project "Code a plugin for Unreal Engine 5 in c++" I have read your project description and i'm an expert in mathematics and machine learning therefore i can do this project for you perfectl Več

£250 GBP v 4 dneh
(92 ocen)
7.9
devastatingram

Hello I understood your requirement but I have few doubts, text me so I can clear all my doubts right away, I can help you and i am ready for work. Thank you.

£135 GBP v 7 dneh
(1 Ocena)
1.4