We need you to complete the FAST algorithm cuda version (provided the code) to glsl es version of the conversion, and let it run smoothly in the unity 3D .or android
We have completed the SURF algorithms with unity C # code, that can provide more ideas for you. But our SURF running speed still can not meet our expectations on mobile devices, so we need to use FAST alternative SURF feature point extraction on unity.
You need to be familiar with GPGPU programming skills, understand the FAST algorithm principle, glsl es compared to the glsl Standard Edition only supports a limited function, so you need to know glsl es .we will share our experience with you in this regard, we hope you can provide more good solution.
This will be a challenging and interesting project.