3D Clothing - Womens Formal Wear Skirt and Shirt Outfit
$20-40 USD
Plačilo ob prevzemu
- Model and texture the Shirt and Skirt in the reference image, for the Female character provided.
- Polygon count cannot exceed 25k for each model of the Skirt and Shirt can be maximum 50k polygons
- Drape on the Female model provided(it will be send to the winner)
- Textures must be (light/colour/material/shadow baked game purpose diffuse map)
- Other textures AO Map, Normals Map, Specular Map
- Make None Overlapping Logical UV map ( Shirt And Skirt on Separate uv maps
- Models format will be obj and all quads, Texture maps will be png format at 2048 pixel size.
if you know Marvelous designer and Zbrush software this is a very easy job.
ID projekta: #31496894
Več o projektu
19 freelancerjev ponuja v povprečju za $60 na tem delu
i am a senior level graphic designer and 3d artist working from more than past 22 years in this field., and having 99% completion with highest rating followup due to my quality of work and timely updates , messages, a Več
I have read your description carefully, I have been working on 3D Modeling and 3D animation from long time. I have good experience in this field so I am excited to work on this project please talk to me about this proj Več
Hello, I have read your details posted in project. I can do it and ready to start work immediately. The video provided will be creative and according to your requirements. I can use the following well software to do Več
Greetings I can surely help you with your Graphic designing I am in the It industry since more than a decade and I have strong hands on different Graphic designing software like Adobe Photoshop CorelDraw Graphics Su Več
I know Zbrush software and have done projects in that. I can create 3d model as described and fulfill all the condition as provided for guidlines. Further we can discuss in an interview. Thanks
Hi, I just read your project and would love to help you. I have experience with Autodesk Maya software where I do modeling, unwrapping, rigging and animating. For high poly meshes I use Zbrush, and final model texute Več