The ultimate guide to hiring a web developer in 2021
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
Game Design is a field of expertise within the video game industry that involves creating the look, feel and mechanics of a video game. Experienced and talented Game Designers have the ability to produce aesthetically stunning visuals, compelling stories and unique gaming mechanics that will captivate players and make them keep coming back for more! As a result, game development companies are constantly searching for creative professionals on freelance sites like Freelancer.com who can create innovative projects that enchant players.
Here's some projects that our expert Game Designers made real:
At Freelancer, we understand what it takes to create an engaging and entertaining gaming experience. Our team of talented Game Designers possess the skill and knowledge necessary to create incredible projects that are sure to make an impression. We also offer great value for money. So if you're looking for a team to craft a timeless gaming experience to mesmerize your target audience, Freelancer.com is the place to roll the dice! Invite any of our amazing Game Designers to your project and work together with them to create the perfect gaming experience!
Od 111,999 ocen, stranke ocenjujejo Game Designers 4.9 od 5 zvezdic.Game Design is a field of expertise within the video game industry that involves creating the look, feel and mechanics of a video game. Experienced and talented Game Designers have the ability to produce aesthetically stunning visuals, compelling stories and unique gaming mechanics that will captivate players and make them keep coming back for more! As a result, game development companies are constantly searching for creative professionals on freelance sites like Freelancer.com who can create innovative projects that enchant players.
Here's some projects that our expert Game Designers made real:
At Freelancer, we understand what it takes to create an engaging and entertaining gaming experience. Our team of talented Game Designers possess the skill and knowledge necessary to create incredible projects that are sure to make an impression. We also offer great value for money. So if you're looking for a team to craft a timeless gaming experience to mesmerize your target audience, Freelancer.com is the place to roll the dice! Invite any of our amazing Game Designers to your project and work together with them to create the perfect gaming experience!
Od 111,999 ocen, stranke ocenjujejo Game Designers 4.9 od 5 zvezdic.I want to take a fresh, minimalist-looking puzzle game from concept to live release on both Google Play and the App Store at the same time. The core gameplay should revolve around clever, quick-to-learn mechanics that can scale in difficulty, while still feeling visually clean and uncluttered. Essential features • Real-time or turn-based multiplayer mode so friends can compete or cooperate • A balanced in-app purchase system (cosmetics, hints, extra level packs) that never feels pay-to-win • Daily challenges with dynamic leaderboards to keep retention high Art direction is firmly minimalist: flat colours, simple shapes, smooth animations—think “easy on the eye” rather than hyper-detailed 3D. I’m happy to supply style references once we begin...
I need a custom Fortnite Creative map built for head-to-head 1v1 play. Picture a medium-sized battleground that feels equal parts open island and structured arena: natural terrain for cover and flanking, with a clearly defined central fighting zone so players can jump straight into action. The layout should flow smoothly from shoreline or cliff edges into a purpose-built arena space, encouraging fast resets between rounds while still rewarding smart positioning. Because this will be used mainly for competitive duels, I’m after balanced weapon spawns, fair height variance, clean sight-lines, and spectator spots that don’t interfere with play. I’ll supply any additional aesthetic cues once we connect, but you’re free to get creative with props, lighting, and aud...
Prosimo, vpišite se ali se prijavite za več podrobnosti.
I'm looking for an experienced game developer to create a top-down action mobile game with a pixel art style. Key Requirements: - Top-down perspective and action-based gameplay - Engaging and challenging puzzles - Unique adventures and quests - Pixel art graphics Ideal Skills and Experience: - Proficiency in mobile game development - Strong background in action game mechanics - Expertise in pixel art design - Experience with puzzle and adventure game elements - Ability to create engaging user interfaces Please provide a portfolio showcasing similar projects and expected pay.
I’m building a 2-D multiplayer fishing game and need a single, fully-playable map laid out in either Tiled or—ideally—Godot 4.6’s tile-map editor. All 16 × 16 px art assets are ready; your job is to arrange them into a lively coastal town. Core requirements • Coastal-town setting that feels cohesive and walkable. • Clearly placed fishing spots, a functional dock or marina, and a bustling market area. • Proper layering, collision shapes, and navigation data so the map drops straight into gameplay with minimal tweaks. • Coziness and social interaction should be considered in the map layout. • Map size around 160×160 tiles (2,560×2,560 px) What you’ll receive from me • A complete tile set, props, and backgr...
I want to publish a compact yet genuinely frightening Roblox experience themed around a deserted fast-food restaurant after closing time. The core genre is horror; the atmosphere should feel tense, with dim lighting, flickering neon, and the constant sense that something is moving just out of sight. Key mechanics I need implemented are jump-scare triggers and basic survival elements. Players must keep their character alive by managing light sources and avoiding – or escaping – whatever stalks the dining area and kitchen. A simple inventory or stamina system is welcome if it helps the survival loop feel real. All scripting should be done in Lua inside Roblox Studio, and the final upload must be ready for me to publish straight to my account. Game pass or monetisation hooks...
I am looking for a talented UI/UX Designer to create a premium, intuitive, and culturally resonant mobile interface for a Baloot game. The goal is to blend the traditional feel of the classic card game with a modern, high-end mobile gaming experience. Scope of Work: * UX Wireframing: Define the flow from the splash screen to the main lobby, and ultimately the gameplay table. * UI Visual Design: Create high-fidelity assets (buttons, icons, card designs, and backgrounds). * Gameplay HUD: Design a clear layout for the "Table" view, including player avatars, score tracking and bidding sequences. * Social & Store Features: UI for friends lists, chat, and in-game item shops. Key Requirements * Experience in Mobile Gaming: Proven portfolio of mobile UI/UX (specifically card or ...
My clan’s dojo in the game Warframe is structurally complete, but the halls still feel empty. I want every accessible space to evoke a serene, nature-inspired atmosphere that fits seamlessly within Warframe’s sci-fi setting. The brief is simple but creative: • Water features – flowing waterfalls, koi-style ponds, or gentle streams that guide Tenno from room to room. • Lush plant life – Orokin trees, flowering shrubs, and hanging vines placed so paths remain clear yet look overgrown and alive. • Natural rock formations – sculpted cliff faces, boulders, and cave alcoves that break up flat walls and add vertical layers. All decorations must comply with in-game capacity limits and leave enough room for trading posts, labs, and fast-travel cons...
The latest patch wiped out every pointer offset my companion app relies on, so most of its memory reads now return garbage and several packet handlers no longer align with the game’s updated structures. I need an expert who can jump straight into the new build, reverse the changed layouts, and hand back corrected offsets (and any packet-structure tweaks you discover) so the tool is fully functional again. Here’s what success looks like for me: • A clean list of updated base addresses, dynamic offsets, and any changed pointer chains tested on the current live client. • Confirmation that each fix restores the original in-game features of my app without crashes or desync. • A brief summary of any packet format adjustments you uncover while tracing traffic so I ...
I'm looking for an experienced developer to assist with setting up my GTA5 FiveM server. Key tasks include: - Installing and configuring resources, specifically: - Custom jobs - Clothes pack - adding in vvs gun pack Ideal skills and experience: - Proficiency in FiveM and GTA5 modding - Experience with server setup and resource configuration - Knowledge of database management and server security Please provide examples of previous work and relevant experience.
We are seeking a talented 3D artist generalist to create two detailed models representing late youth male and female characters for our gamified, AI-powered soccer training mobile platform. The ideal candidate should have a strong portfolio demonstrating expertise in character modeling and a keen eye for detail. You will need to handle the design of soccer shoes (cleats), shorts, socks, and jerseys to start with. This project offers an opportunity to contribute to a cutting-edge training tool, enhancing user experience through immersive visuals. We are looking for an artist who can contribute to our platform in the long run, not only modeling 3D avatars but also creating environments, cosmetics, skins, and digital collectables like badges and so on. If you have the skills and creativity to...
I'm looking for a studio that specializes in video game development for the MVP of a project called EARN OR DIE. EARN OR DIE is a competitive first-person multiplayer FPS in which every action in play has real financial value. The winnings are paid in cryptocurrency. The project relies entirely on the skill of the player - no random elements. The game features a complete real money economic system, several game modes, a diverse arsenal including original mechanics, and secure crypto payment integration. The server architecture will need to be authoritative and robust to ensure the integrity of the transactions involved. I have a complete specification covering all the mechanics, functionalities, milestones and acceptance criteria of the MVP. I pass it on to any serious provider after ...
I'm looking for an experienced Minecraft Bedrock mod developer to create new items and blocks for the game. The focus of this project is on incorporating special abilities or functions for the new items and blocks. Key Requirements: - Develop new items and blocks - Design special abilities or functions - Integrate seamlessly with existing game features Ideal Skills and Experience: - Proficiency in Minecraft Bedrock modding - Strong understanding of game mechanics - Creative design skills for unique items and blocks - Experience with code and scripting in Minecraft Please share your portfolio and relevant experience. Looking forward to your bids!
I'm seeking skilled Unity developers to join our mobile RPG project. Key areas of work include: - Gameplay Programming - Game Design - Balancing Game Mechanics - Contributing to Art Direction - Networking and Multiplayer Setup Ideal skills and experience: - Proficiency in Unity and C# - Strong understanding of game design principles - Ability to balance game mechanics for a smooth player experience - Background in art for games is a plus - Experience with multiplayer networking in Unity Collaboration and communication skills are essential as you will be working closely with a team. Please share your portfolio and relevant experience.
I need a small but fully-playable prototype built in Unity that proves out the core loop of an online action game. The focus is fast-paced combat that two or more players can drop into instantly over LAN or simple peer-to-peer matchmaking. Scope • Build a single arena level where players can move, jump, dodge, and attack with one melee and one ranged ability. • Implement basic multiplayer networking so at least two clients can see each other’s movement and attacks in real time. • Add lightweight UI for health, cooldowns, and a match timer. • Provide clean, well-commented C# scripts and a Unity project that opens without errors in the current LTS version. I originally pictured something third-person, but I’m flexible—first-person or even a top...
Saya ingin memproduksi sebuah game teka-teki yang dapat memberikan penghasilan—baik melalui iklan, in-app purchase, ataupun mekanisme reward internal lain yang Anda rekomendasikan. Fitur multiplayer tidak diperlukan; fokus sepenuhnya pada pengalaman pemain tunggal yang adiktif dan mudah dipahami. Dalam proyek ini saya membutuhkan: • Konsep inti dan loop gameplay untuk genre teka-teki. • Desain level awal yang menantang namun tetap ramah pemain baru. • Implementasi sistem monetisasi yang efektif (mis. rewarded video, banner, atau toko item). • Antarmuka pengguna yang bersih dan menarik. • Build final yang siap rilis di platform yang Anda sarankan (seluler, PC, atau web—saya terbuka selama cocok dengan target pasar). Kriteria penerimaan: • ...
I have sketched out a light-hearted, casual card experience for PC built around a simple idea: 12 cards are dealt, a random-number generator assigns hidden values, and the player tries to uncover the best total before deciding to stop. Think of it as a quick “one more round” desktop diversion rather than a deeply strategic TCG. Here is what I need from you: • Gameplay core – shuffle the 12-card deck, apply RNG values each deal, handle turns, reveals, win/loss states and basic scoring. • 2D interface – clean, readable card art and a minimal table background. No complex animation is required, just smooth flips and hover highlights. • Desktop build – run natively on Windows (Unity, Godot, MonoGame or similar are all fine) with an uncomplicated in...
Saya ingin memesan sebuah aplikasi game berbasis Android. Fokusnya hanya pada platform Android—saya tidak membutuhkan versi iOS saat ini. Gambaran singkat: • Jenis proyek: pembuatan aplikasi, khususnya game. • Target: perangkat Android terbaru dengan dukungan minimal Android 8.0. Ruang lingkup yang saya bayangkan meliputi: 1. Konsep gameplay sederhana namun menarik (arcade, puzzle, atau runner—saya terbuka berdiskusi ide terbaik). 2. Antarmuka pengguna intuitif dengan aset grafis ringan. 3. Integrasi skor atau progres pemain berbasis lokal. 4. Penambahan AdMob banner atau interstitial untuk monetisasi dasar. 5. File APK dan source code lengkap sebagai deliverable akhir, disertai petunjuk build singkat di Android Studio. Silakan ajukan proposal berisi...
Create a kart racing track for Kart Racing Pro (based on real circuit) Job Description: I am looking for a 3D artist with experience in racing simulators to create a kart track for Kart Racing Pro. The track is a real kart circuit called Spreewaldring Kart Track (Germany). I will provide satellite images and onboard videos as reference. The goal is to create a fully working track that can be imported and used in Kart Racing Pro. Requirements: Create track layout based on satellite image Track length approx. 800 meters Track width around 8–9 meters Include asphalt, kerbs, and basic terrain Low-poly optimized mesh for racing simulator performance Important: The track must be prepared for Kart Racing Pro track format, including proper surfaces and structure. Deliverables: Kar...
I have a fresh concept for a 2-D puzzle game and need a designer who can turn that seed into a full, ready-for-production package. The exact sub-genre is still open—my brief simply calls it a “puzzle game,” so we can explore Match-3 grids, a clever jigsaw approach, word-search mechanics, or any hybrid solution that best fits the target audience. What matters most is that the experience feels instantly intuitive yet deep enough to keep players glued to their screens. Visually, everything should follow a clean flat style: bold shapes, limited shading, and a colour palette that pops on mobile and tablet resolutions. I’ll rely on you to define the overall look, produce key UI screens (main menu, levels map, in-game HUD, win/lose states), and create modular art assets t...
I’m ready to roll out a set of lightweight, highly engaging playable ads for both iOS and Android. The ads will showcase a compact game experience—just enough of the core loop to hook users and drive them straight to the App Store or Google Play. Builds for all major platforms: Applovin, Unity, Meta,
I spend a lot of downtime on my phone and want those minutes to translate into real-world rewards. I’m after a fellow gamer who already knows the mobile football scene and, more importantly, knows which titles actually pay players cash, gift cards, or crypto. Your mission is to guide me to the best play-to-earn football apps, demonstrate that the payouts are genuine, and lay out a clear road-map so I can start collecting rewards right away. What I need from you • A shortlist of at least five mobile football games that have a proven, cashable reward system (Android or iOS). • For every game: direct download link, payout method, minimum cash-out threshold, and a step-by-step strategy to reach that first withdrawal fast. • Proof you have personally completed one full pa...
Hi I will share the details with the shortlisted candidates. Thanks
I have a complete concept and story for a small-scope horror experience on Roblox and now need an experienced creator to turn the script into a fully playable game. The biggest piece still missing is the Luau code that drives core gameplay, so your main focus will be writing clean, efficient scripts for player movement and controls. Here’s what I’m aiming for: • Smooth WASD / mobile joystick movement with a responsive feel. • Unique abilities such as a double jump that works consistently across devices. • Special animations tied to basic actions (idle, run, jump, double-jump land). • An in-game menu that lets players remap or toggle control schemes. Alongside those features, I’ll also rely on you to wire up DataStores for saving progress, set u...
I’ve sketched the broad idea for a new fantasy-sci-fi setting and now need it transformed into a living, breathing world. The heart of the brief is to design an integrated magic-and-technology system, then anchor it to a set of continents and countries that feel authentic, with their own cultures and intertwined histories. Magic & Technology • Craft a coherent rule set that explains how arcane energy and advanced tech coexist or clash. • Define limitations, costs, and social consequences so the system drives believable conflict and innovation. Continents & Countries • Map out the major landmasses (names, climates, key biomes). • For each country: summarise origin myths, governing structure, key cultural traits, economic strengths, and notable his...
I already have nine planet atlases, each made up of fourteen 256 × 256 pixel tiles that my top-down 2-D space game uses to build procedural worlds. I now need every one of those tiles redrawn from scratch—same positions and edge logic—while boosting the visual quality. Dark tones still mark cliff tops and fills, light tones the walkable floor; for the desert set that relationship is reversed. Style direction The existing art is a seamless, slightly retro top-down look. Keep that feeling but push the fidelity: cleaner shapes, tighter dithering, richer specular details and generally more detailed textures. Colour palettes can become a little bolder as long as cohesion across tiles stays intact. Arctic and Desert are must-haves; seven additional biomes will follow once ...
I'm developing a 2D platformer game and need an anime-style sprite sheet for it. The sprite sheet will be used for character animations in the game. The sprite sheet should include animations for the following actions: - Walking - Idle - Entertainment (e.g., dancing, waving) Ideal Skills and Experience: - Proficiency in creating anime-style art - Experience in designing 2D game sprites - Familiarity with animation techniques for smooth character movements - Ability to work within a specified budget and timeline - Previous portfolio showcasing similar work Please provide samples of your work and estimated completion time.
İki deste iskambil kartıyla, yalnızca iki joker içeren özel Okey varyantımı mobilde hayata geçirmek istiyorum. Oyun dört kişiyle oynanacak ve hem iOS hem Android’de sorunsuz çalışacak. Ana kurallar • Oyunu ilk bitiren oyuncu hiç sayı yazmaz. • Diğer oyuncuların elindeki seri-per’ler sayılmadan kalan kartlar toplanır; karo 4, kupa 5, sinek 6, maça 7 katsayısıyla çarpılarak puanlanır. • Çifte gitmek isteyen oyuncu 5 çift + 4’lü per ya da doğrudan 7 çiftle bitirebilir. Çifte bitişte, bulunduğu yer puanı 400 – 600 gibi değerlerden düşülür. • Okeye normal seriyle bitildiğinde bulunduğu yer puanı silinir; çiftle bitip okey atan oyuncunun pu...
Hi freelancers, I’m Nathan, an indie dev in Brandon, FL prototyping a UE5.7 martial arts game inspired by Sifu and Absolver (fluid combos, stances, painterly animated style). I need one starter hero character created fully from my concept art. Requirements: • Style: Painterly/illustrated (brush stroke textures, toon-like, not hyper-realistic). Low-mid poly (10k–25k tris) for good performance in UE5. • Character Details: Mature Asian kung fu master (long black hair, serious/intense expression, muscular lean build, barefoot). Black gi outfit (loose pants, wrap-style top, belt, arm wraps) – exact match to attached concept images. • Pose: T-pose or A-pose base for rigging and export. • Rig: Full humanoid skeleton/rig compatible with UE5 Manny/Epic skel...
I want a custom Red Dead Redemption 2 mod for PC that focuses strictly on gameplay enhancements, specifically richer open-world interactions. Think livelier towns, more reactive NPC behaviour, dynamic random events, and small quality-of-life tweaks that make exploration feel fresh without breaking immersion or the vanilla story flow. The mod must be: • Fully compatible with the current Steam and Rockstar Launcher builds, Script Hook RDR2, and Lenny’s Mod Loader. • Packaged with clear installation and uninstallation instructions. • Delivered in a plug-and-play format (no manual code edits on my end). I’m ready to test as soon as you have a stable build, so please prioritise rapid delivery and iterative updates—I need the first working version ASAP.
I have a clean, straightforward design ready to go and I now need a developer who can turn it into a fully functional website . TIME SENSITIVE - 13 days The site structure is minimal: • Landing page that introduces the concept • About page with static content • Game page that will host four (up to six) ultra-light arcade titles reminiscent of Pac-Man or Snake All gameplay can be keyboard-driven; touch support is unnecessary because the whole project targets desktop users only. I’ll provide wireframes, artwork, and detailed rules for each mini-game. Your role is to integrate those assets, code the pages, wire up basic navigation, and make sure each game loads smoothly inside the game page without external dependencies. Acceptance will be based on: 1. Pix...
I’m building a single, stand-alone slot machine in Unity that feels right at home on a Las Vegas casino floor. The look must be unmistakably premium: high-resolution symbols, fluid 60 FPS reel animations, tasteful particle VFX and shader-driven light sweeps—nothing less than top-tier “high quality” visuals. The theme is classic casino, so I expect glossy chrome frames, rich reds and golds, and an authentic ambient glow that instantly says “real money gaming.” Core gameplay revolves around a solid, mathematically sound backend. I need a provably random spin engine with configurable RTP, a secure pay-table system, and a robust state manager that survives app suspends or network hiccups. Multipliers are the signature feature for this build; they must hook ...
I need multiple 256x256 pixel art tile backgrounds for a game. the background are tiles for different planet types for a 2D space game, i have 9 atlas with 14 tiles at the moment to use as a core base i'm wanting to recreate them aswell as add more variants for lower floor and cliff tops Ideal candidates should have: - Proficiency in pixel art - Experience creating 256x256 game backgrounds - ability to create tile atlas sheets containing 20 tiles per planet type Please provide a portfolio showcasing similar work. I've attached an Arctic planet tileset for a sample, if interested please create a sample from the image
I’m commissioning a full-scale Python game inspired by the Steam title “War of Dots.” The core mechanics should feel immediately familiar—two sides pushing waves of coloured dots across minimalist lanes—yet the project must be completely original in art, sound, and code. Scope & key features • Real-time combat multiplayer: players connect over the internet, join a lobby, and battle head-to-head with minimal latency. A simple host/client architecture is fine as long as NAT traversal or relay fallback keeps match-making smooth. • PC build first: an easy-to-run Windows executable plus the full Python source. If the architecture is portable enough for Mac or Linux down the road, great, but PC is the only required target right now. • Clean...
Quero um script completo em Lua para meu jogo de RP. Quando o jogador apertar uma tecla, deve abrir uma interface limpa, moderna e com um botão para fechar/abrir o menu a qualquer momento. Dentro do menu preciso de: • Botão “Puxar Veículos” – lista instantaneamente todos os veículos existentes no mapa. • Botão “Puxar Jogadores” – mostra todos os jogadores online e permite selecionar qualquer um para visualizar a câmera dele. • Campo para digitar o nick de um jogador específico e um botão “Matar Jogador” que elimine apenas esse alvo. • Botão “Matar Todos” que elimine todos os jogadores de uma vez. O script deve rodar sem travar o servidor, ...
Quero um script completo em Lua para meu jogo de RP. Quando o jogador apertar uma tecla, deve abrir uma interface limpa, moderna e com um botão para fechar/abrir o menu a qualquer momento. Dentro do menu preciso de: • Botão “Puxar Veículos” – lista instantaneamente todos os veículos existentes no mapa. • Botão “Puxar Jogadores” – mostra todos os jogadores online e permite selecionar qualquer um para visualizar a câmera dele. • Campo para digitar o nick de um jogador específico e um botão “Matar Jogador” que elimine apenas esse alvo. • Botão “Matar Todos” que elimine todos os jogadores de uma vez. O script deve rodar sem travar o servidor, ...
Farming Simulator 25 Lua Script Mod
I'm seeking a skilled designer to create a UFO-style corvette ship for No Man's Sky. The primary functions of the ship will be combat and exploration. I use a save editor to boost speed and damage, so design should prioritize agility and sleekness. Key Requirements: - UFO-inspired, sleek, and futuristic design - Suitability for combat and exploration roles - Consideration for high speed and damage capabilities Ideal Skills and Experience: - Proficiency in 3D modeling and game design - Experience with No Man's Sky ship design - Strong understanding of game mechanics, especially combat and exploration dynamics Please provide samples of previous work, especially related to game assets or No Man's Sky. Looking forward to your creative solutions!
I'm seeking an experienced game developer to create a multiplayer and co-op mini-golf game, similar to "Golf With Your Friends." The initial release should prioritize PlayStation, but it should also be available on Windows and Xbox. The game should feature engaging, cartoony graphics. Key Requirements: - Multiplayer and co-op gameplay modes - Initial release on PlayStation, followed by Windows and Xbox - Engaging, easy cartoony art style Ideal Skills and Experience: - Expertise in game development across multiple platforms - Experience with cartoony graphic design - Proven track record in creating multiplayer and co-op game modes - Familiarity with PlayStation development and submission processes - Strong communication skills for regular updates and feedback Please includ...
I have about a hundred GTA V cars that need two straightforward cosmetic passes before they are repacked into a single, plug-and-play dlc.rpf. 1. Every stock race number or livery digit on the bodywork must be swapped for the custom number plate artwork I will supply. 2. All manufacturer badges, hood ornaments, wheel-caps and similar emblems must be completely stripped so the vehicles look brand-neutral in game. You are free to work in ZModeler, 3ds Max, Blender + Sollumz, or any other workflow you trust, as long as the assets re-import with intact LODs, collisions, vertex colours and vehicle metadata. When we kick off I’ll hand over the full vehicle list, a numbered PSD/PNG sheet, and clear badge reference shots. Deliverables • Updated .yft and .ytd for every edited veh...
I’m building a game and need a collection of original pixel-art assets to bring it to life. The final artwork will be used directly in-game, so it has to be optimized for real-time use and delivered in transparent PNG (or sprite-sheet) format. Scope • Characters: idle, walk, attack and hurt frames • Environment tiles: ground, platforms, props and simple background loops • UI elements: small icons, health bar, menu buttons Style & Resolution I’m open to any style that feels cohesive—classic 8-bit charm, richer 16-bit detail, or a modern crisp look—so long as it stays lightweight and readable on small screens. What I’ll Look For in Your Bid • Brief summary of your pixel-art EXPERIENCE on shipped or prototype games • A link...
I want a clean, well-structured Lua script that I can load in Roblox Oaklands to give me a full in-game GUI. The interface should feel similar to the community GUIs you see in Lumber Tycoon 2, but adapted to Oaklands’ objects and data model. Core features I’m after • Auto-Farm (top priority): the script must let me go completely AFK and still rake in cash. That means automatic tree detection, quick teleport or drag to the sawmill, processing, and an automatic sell / deposit routine so the money counter keeps ticking up. • Teleport tree: with a single button the selected tree (or every tree within a radius) should pop right next to my processing setup. • Auto-Buy: from limited time items, to vehicles, I want configurable, repeatable purchasing straight fr...
スマホのゲームのZEPETO で “スクラッチ” を自動化するツールを作りたいと考えています。 スクラッチの自動化や管理はPCで行います。 こちらから既存ツールのサンプルファイルをお渡ししますので、まずはその挙動を再現できれば十分です。 目的 ・手動で行っているスクラッチ操作をワンクリックで自動実行し、作業時間を大幅に短縮する。 納品物 ・動作する実行ファイルまたはスクリプト一式
I’m building a PC game and now need a fully-functional, casino-style American roulette board rendered in 3D. The wheel must follow the American layout (double-zero included) and sit inside a modern, visually polished table environment that feels ready for real-time use. Core features I must receive: • Real-time Player Statistics: track spins, hot/cold numbers, win/loss ratios and export the data for in-game display. • Customizable Bets: allow users to adjust chip values, save favourite bet patterns and toggle table limits through code-ready parameters. I’ll provide any colour schemes or branding assets once we start; you’ll supply the final models, textures, animations and prefabs (or equivalent) in a game-engine–friendly format, plus clear documentati...
I'm looking to assemble a skilled team to create an immersive simulation game on Roblox. The game will feature character customization, building and construction mechanics, and complex scripting. Ideal candidates will have: - Proven experience in Roblox game development - Strong skills in scripting, particularly with Lua - Expertise in designing engaging character customization options - Ability to create intricate building and construction gameplay mechanics - Team collaboration experience Please share your portfolios and relevant project experience.
Note: AI Submissions will be an automatic rejection I need two animated Windows cursors of Frieren from Frieren: Beyond Journey’s End: a “normal select” pointer and a “link select” hand. Both animations must be drawn in a retro pixel-art style, yet stays faithful to Frieren’s original colour palette so the character is instantly recognisable. Motion can be subtle—think mimic chest, cloak flutter, staff glow, or a gentle blink—but the loop should feel seamless and stay under 1 MB each so they load instantly. Final files should be delivered in .ani format (plus the individual PNG frames for future tweaks). Acceptance criteria • For the "normal select", it should be similar to with chibi frieren with her wand and for the ...
I'm looking for a developer to create a simple side-scrolling game for PC. The game will have 2 levels, a menu, and win/lose screens. The art assets are already created, so I need someone who can integrate them and develop the gameplay. Requirements: - Must be done in Processing - 2 levels of side-scrolling gameplay - Menu screen - Win and lose screens - Keyboard-only controls Ideal Skills: - Experience in Processing - Experience with side-scroller game development - Proficiency in integrating pre-made art assets - Strong coding skills for keyboard controls and game mechanics
Unity’de geliştirdiğim sonsuz koşu (endless runner) türünde bir mobil platform oyunu için düşük poligonlu, karikatürize bir estetikte seviyeler tasarlanmasına ihtiyacım var. Oyunun hedefi; renkli, akıcı ve cihazları yormayan sahnelerle oyuncuya eğlenceli ve akıcı bir parkur deneyimi sunmak. Oyun yapısı gereği bölümler modüler olacak ve oyuncu ilerledikçe yeni parçalar ardışık şekilde oluşturularak kesintisiz bir koşu deneyimi sağlanacak. Proje kapsamı • Tasarlanacak her seviye, platform öğeleri, engeller ve toplanabilir objeler dahil olmak üzere tam oynanabilir halde Unity sahnesi olarak teslim edilmeli. • Tüm varlıklar düşük poligonlu olacak; malzeme ve renk paleti karikatürize stil...
We are developing a narrative-first anime-style PC game for Steam, combining drama, action, and slice-of-life storytelling into a deeply choice-driven experience. The game will center on memorable characters, emotional tension, and player agency, allowing choices to shape relationships, alter key events, and lead to multiple endings. The tone should balance intimate everyday moments with dramatic confrontations and action-driven sequences, creating a story that feels personal, dynamic, and replayable. Core requirements include: Branching storyline with multiple endings Relationship systems that evolve through player choices Decision-driven event outcomes with lasting consequences The full development scope covers writing and implementing branching narrative content, integrating scenes...
I need a clean, browser-based Tic-Tac-Toe built with plain HTML, CSS, and vanilla JavaScript. The board should be the classic 3×3 grid, automatically detecting wins, losses, or draws and offering a quick reset so another round can begin right away. A simple score-tracking panel must sit beside or above the board and update after every match, keeping each player’s tally for the entire session until the page is refreshed. The interface has to feel snappy on both desktop and mobile screens, so responsive styling is important, but no external frameworks are required. Well-commented source files (, , ) and a brief README explaining how I can host or tweak the game will complete the hand-off. If things run smoothly, I may come back to explore extras such as a multiplayer lobby or ...
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