The ultimate guide to hiring a web developer in 2021
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
Game Design is a field of expertise within the video game industry that involves creating the look, feel and mechanics of a video game. Experienced and talented Game Designers have the ability to produce aesthetically stunning visuals, compelling stories and unique gaming mechanics that will captivate players and make them keep coming back for more! As a result, game development companies are constantly searching for creative professionals on freelance sites like Freelancer.com who can create innovative projects that enchant players.
Here's some projects that our expert Game Designers made real:
At Freelancer, we understand what it takes to create an engaging and entertaining gaming experience. Our team of talented Game Designers possess the skill and knowledge necessary to create incredible projects that are sure to make an impression. We also offer great value for money. So if you're looking for a team to craft a timeless gaming experience to mesmerize your target audience, Freelancer.com is the place to roll the dice! Invite any of our amazing Game Designers to your project and work together with them to create the perfect gaming experience!
Od 109,671 ocen, stranke ocenjujejo Game Designers 4.9 od 5 zvezdic.Game Design is a field of expertise within the video game industry that involves creating the look, feel and mechanics of a video game. Experienced and talented Game Designers have the ability to produce aesthetically stunning visuals, compelling stories and unique gaming mechanics that will captivate players and make them keep coming back for more! As a result, game development companies are constantly searching for creative professionals on freelance sites like Freelancer.com who can create innovative projects that enchant players.
Here's some projects that our expert Game Designers made real:
At Freelancer, we understand what it takes to create an engaging and entertaining gaming experience. Our team of talented Game Designers possess the skill and knowledge necessary to create incredible projects that are sure to make an impression. We also offer great value for money. So if you're looking for a team to craft a timeless gaming experience to mesmerize your target audience, Freelancer.com is the place to roll the dice! Invite any of our amazing Game Designers to your project and work together with them to create the perfect gaming experience!
Od 109,671 ocen, stranke ocenjujejo Game Designers 4.9 od 5 zvezdic.Mi estudio se encuentra en plena fase de Desarrollo de un videojuego y quiero solicitar las subvenciones y ayudas para videojuegos que ofrece el ICEC. Busco a una persona con experiencia gestionando este tipo de convocatorias que pueda acompañarme paso a paso: desde la interpretación de las bases, hasta la preparación y entrega del expediente completo. El objetivo es presentar una solicitud sólida y bien documentada que maximice las probabilidades de aprobación. Lo que necesito concretamente: • Revisión de la documentación obligatoria y elaboración del dossier del proyecto. • Orientación estratégica sobre qué aspectos destacar para el ICEC según nuestro estado actual de Desarrollo. • ...
I’m building an action-adventure title in Unreal Engine and could use a seasoned developer to push the project from rough concept to a polished playable slice. I already have the core idea, basic art assets, and a few placeholder levels; what I need is someone who can translate that vision into tight, responsive gameplay inside UE4/UE5 using Blueprints or C++—whichever proves faster and cleaner for each task. You’ll be working with my existing Git repository, iterating on character controls, simple combat interactions, environmental triggers, and any light UI that helps the flow feel complete. Along the way, I expect attention to performance profiling so the build stays smooth on mid-tier PCs. Deliverables: • A standalone prototype build showcasing one short level,...
I'm looking for a skilled builder to create a futuristic spawnpoint for PvP combat. The design should include safe zones and training areas. Requirements: - Futuristic aesthetic - Safe zones to protect players - Designated training areas Ideal Skills: - Experience with PvP environment builds - Strong understanding of futuristic design elements - Ability to create balanced and functional training areas
I have an important trade show coming up and I’d like to step inside the booth long before the carpenters start cutting wood. I need a VR specialist with proven experience creating virtual-reality booths who can build an interactive walkthrough that lets my team explore every angle, swap graphics on the fly, and confirm traffic flow. The scene must include: • Product displays positioned exactly to our floor plan • High-resolution brand graphics and logos mapped to walls, hanging signs, and counters • Interactive elements—think hotspot pop-ups, video triggers, or simple object manipulation—so stakeholders can test engagement ideas I’ll supply drawings, brand assets, and any reference photos the moment the project starts. In return, I expect a ful...
I need a standalone, minimal-dependency mod for Mount & Blade II: Bannerlord v1.3.14+ (War Sails DLC required) turning the player into a “Dark Lord” with a player-only evil undead faction. Core focus: Full necromancy system (battlefield/post-battle raise dead; village/city cemetery raise/bury) + comprehensive undead troops (zombies, draugr, skeletons, wraiths, death knights + undead pirates), custom armors/weapons/mounts (skeleton/wraith horses), and undead navy (wraith/skeleton ships). Playstyle: Custom Lich King start. Raise endless tireless hordes (no food/pay). Conquer seas/lands with ghostly fleets. New campaigns only. Inspirations: • BUJ4A’s Undead Troops (skeletons/risen visuals): Nexus #9889 • Necromancer - BL1.3 (raise/bury mechanics) • The ...
I want to introduce new game-play features into NBA 2K26 and need the underlying game logic written—or, ideally, shown to me step-by-step so I can learn to do it myself next time. My focus is purely on the programming side: scripting rules, triggers, and stat calculations that the stock game doesn’t cover. I’m starting from scratch with no prior coding background, so clear explanations and patient guidance are essential. Here’s what I’m after: • Either you deliver a working code mod that plugs right into the PC version, or you walk me through building it live (screen-share, recorded sessions, or well-documented snippets—whichever fits your style). • The final result must compile, run without crashes, and showcase at least one custom mechan...
Scope of Work 1. Custom 2D Enemy VFX (21 Enemies) Each enemy needs its own material-based VFX (no shared generic effects). Smoke trails / slime trails Particles shedding or falling off enemies Tether/cord effect connected to an astronaut that stretches & retracts off-screen After-death VFX where some enemies explode into their own materials Optimized for mobile performance Clearly readable in a top-down view 2. Boss Creation & Integration (7 Bosses) Bosses must feel more intense than regular enemies but still fit the game’s arcade style. Simple tap-to-damage gameplay Special behaviors such as: Throwing objects / projectiles Unique or erratic movement patterns Parts breaking off during the fight Simple special abilities (2D arcade-friendly) I already have boss ideas and visual...
Estou em busca de um desenvolvedor Unity com experiência em uMMORPG 2D Remastered para implementar um sistema de criação de itens avançado, onde o jogador evolui suas profissões por meio da experiência obtida ao criar itens. O sistema será dividido em 4 profissões (Exemplo: Armas, Armaduras, Engenharia e Joalheria), e o progresso será exibido através de um painel similar ao da imagem abaixo, permitindo que o jogador visualize a evolução de suas profissões. O que precisa ser feito: Sistema de Criação de Itens: O jogador poderá criar itens usando recursos (Exemplo: barras de metal, pedras, etc.), onde, como mostrado na primeira imagem, será possível ver quantos recu...
I'm seeking an experienced game developer to create a turn-based role-playing mobile game. Key requirements include: - Design and development of a mobile RPG - Turn-based gameplay mechanics - Engaging story and character development - High-quality graphics and animations Ideal skills and experience: - Proven experience in mobile game development - Expertise in RPG mechanics and turn-based systems - Strong background in storytelling and game design - Proficiency in relevant programming languages and tools Looking forward to your bids!
I’d like a seasoned Unity-IL2CPP modder to open up Granny 1.8.5 (APK, IL2CPP build), pull out the bits I need, and layer in brand-new content while keeping the original game fully playable. What I need first is a clean decompile focused on the maps and underlying mechanisms. From there we can extract models, textures, voices, and any other assets needed for the additions below: • Two extra floors above the current 4. attic (5th & 6th) • A full underground area that mirrors Slendrina The Cellar, complete with shafts, chests, keys, and secret routes • Fresh puzzles and collectible items that tie each zone together, plus at least one alternative escape method • Smarter, faster Granny AI that can crawl anywhere, patrol the new spaces, and trigger smaller m...
Saya sedang mengembangkan sebuah game untuk pemain pelajar dan membutuhkan bantuan merancang satu karakter utama bergaya kartun. Saya sudah memiliki konsep dasar—mulai dari kepribadian, peran dalam cerita, hingga referensi warna—namun saya butuh ilustrator yang bisa menerjemahkan ide ini ke visual final yang siap masuk ke engine game. Ruang lingkup: • Sketsa konsep awal berdasarkan deskripsi singkat yang saya berikan. • Iterasi hingga menemukan bentuk, proporsi, dan palet warna yang pas. • Ilustrasi final full-body beresolusi tinggi (PNG + file sumber PSD/AI). Catatan tambahan: – Animasi belum pasti; jika nantinya dibutuhkan, saya akan membuka pekerjaan lanjutan untuk membuat sprite-sheet atau rig. – Gaya seni wajib kartun, bukan realistis a...
I'm looking to develop an engaging mobile waterpark game. Requirements: - Fun and interactive gameplay - Colorful and appealing graphics - User-friendly interface Ideal Skills: - Game development experience, especially on mobile platforms - Strong graphic design skills - Ability to meet tight deadlines Please include relevant experience in your application.
I'm seeking an experienced game developer to create a Vietnam War-themed PvP game. The game should be available on PC, console, and mobile platforms. Key requirements: - First-person perspective - Realistic graphics - Customizable characters and guns - In-game voice chat Ideal skills and experience: - Proficiency in game development for multiple platforms - Strong background in creating realistic graphics - Experience with character and weapon customization - Implementing voice chat functionalities Please include a portfolio with relevant projects. Looking forward to your bids!
I’m ready to turn a simple game concept into a playable Android prototype and need a mobile-game developer who can move quickly from idea to on-device build. Here’s what I need at this stage: • A runnable Android APK plus complete source files set up in a common engine or native Android Studio project—your choice, so long as it’s easy for me to open and extend. • One short, self-contained level that shows the core gameplay loop with placeholder art and sounds. • Basic UI flow: splash screen, main menu, in-game HUD, pause/restart, and end-of-level summary. • Clean, well-commented code structured for easy future expansion. • Smooth performance on recent mid-range Android phones. I’m flexible on tools—Unity, Unreal, Go...
I’m building an action-adventure title in Unreal Engine and could use a seasoned developer to push the project from rough concept to a polished playable slice. I already have the core idea, basic art assets, and a few placeholder levels; what I need is someone who can translate that vision into tight, responsive gameplay inside UE4/UE5 using Blueprints or C++—whichever proves faster and cleaner for each task. You’ll be working with my existing Git repository, iterating on character controls, simple combat interactions, environmental triggers, and any light UI that helps the flow feel complete. Along the way, I expect attention to performance profiling so the build stays smooth on mid-tier PCs. Deliverables: • A standalone prototype build showcasing one short level,...
I'm looking for a skilled developer who is proficient in the design and creation of E-commerce websites. My main focus is on: - E-commerce website development - Proficiency with JavaScript, particularly React and Node.js - Expertise in implmenting product listing functionalities The ideal person for this project should have a strong background in creating functional, visually appealing e-commerce platforms using JavaScript (especially React and Node.js). You need to be detail-oriented and able to implement smooth product listing features allowing customers to browse through products with ease. A portfolio demonstrating your past E-commerce projects will be invaluable. This project offers the opportunity to harness and show off your JavaScript and product listing skills, so if this...
I want to launch a puzzle game built specifically for mobile devices and need someone who can deliver the full playable experience. Core Requirement • A level system that grows in difficulty as players progress. Scope • Build and polish the main puzzle mechanic. • Create at least five sample levels that clearly demonstrate the difficulty curve and can scale to more. • Ensure smooth performance on both iOS and Android. • Supply light documentation so I can add or tweak levels without rewriting code. Tech Flexibility Unity, Godot, or another mobile-friendly engine is fine as long as the final build is stable and maintainable. Next Steps Share links or short clips of puzzle games you’ve shipped, note your preferred engine, and outline h...
I need a set of original, well-thought-out concepts for a fantasy role-playing video game. My goal is to walk away with fully-fledged ideas I can develop further, so each concept should cover the core loop, unique mechanics, progression system, world-building highlights, and a brief narrative arc. Please ground every idea firmly in a classic fantasy setting—magic, kingdoms, mythical races—yet surprise me with innovative twists that will set the project apart in today’s market. Think in terms of player agency, replayability, and how the story can branch meaningfully without ballooning scope. Deliverables • 3–5 distinct high-level game concepts (2–3 pages each) • One-page comparison table that quickly contrasts target platform, visual style, ...
Looking for Freelancer – Vungle Ads Integration (Unity + UWP) I’m looking for an experienced Unity developer who can integrate Vungle Ads into a UWP (Windows Store) game built with Unity. Project Details Engine: Unity Platform: UWP (Windows 10 / Microsoft Store) Ad Network: Vungle Ad Types: Interstitial / Rewarded Video (preferred) Game Status: Already built, ads need to be integrated and tested Required Skills Strong experience with Unity (C#) Proven experience with UWP builds in Unity Prior work with Vungle Ads SDK Knowledge of Microsoft Store compliance & ad policies Ability to debug UWP-specific issues (capabilities, SDK compatibility) Deliverables Fully working Vungle ads in UWP build No crashes or store submission issues Test build + integration st...
Game Development Project – “Kill The Ants” (Casual Arcade Mobile Game) Project Overview I want to develop a simple, fun, and addictive casual mobile game for iOS and Android. The game should be easy to play, fast-paced, and perfect for short play sessions. Core concept: Players protect a candy placed in the center of the screen by tapping ants before they reach and eat it. Think: hyper-casual, endless survival, reflex-based tapping game. ⸻ Gameplay Mechanics • Start screen with Play button • Clean white background • A candy placed in the center • Ants spawn randomly from all sides of the screen and move toward the candy Player actions: • Tap ants to kill them • 1 ant = 1 point • If ants reach the candy, they damage it Candy heal...
Project Title: "Echoes of the Urban Jungle" – Post-Apocalyptic Environment Project Overview: The goal of this project is to design and model a small-scale, atmospheric post-apocalyptic environment using Autodesk Maya. We are looking for a "Nature Reclaiming" aesthetic: a once-civilized urban corner now showing the decay of time and the intrusion of vegetation. Scene Scope: The environment will consist of a single street corner featuring: One partially collapsed storefront (e.g., a coffee shop or pharmacy). A rusted, abandoned vehicle frame. Environmental props (toppled streetlights, scattered trash, broken concrete). Technical Requirements Modeling: Clean topology (mostly quads) optimized for real-time or cinematic rendering. Set Dressing: Use of Maya’s MASH...
mi serve una rta per il gioco del saprei che altro aggiungere Il computer principale gira su Windows 10 con CPU Ryzen e GPU NVIDIA
I’ve got a Fabric-based Cobblemon server mostly ready, but our ranks still lack the right LuckPerms rules. I only need the user-level permissions sorted out—nothing for mods or admins just yet. Here’s what has to work for every regular player: • /rtp for random teleports • /sethome (and /home) for multiple homes • /fly toggling • Essentials-style conveniences such as /nick and /workbench I’ll share console or LuckPerms web-editor access so you can create the groups, set inheritance, and apply the above commands cleanly. All changes should be importable via a single LuckPerms export or a concise command list I can paste into the console. Once applied, I’ll test each command on a fresh player account; if everything fires without e...
I want to create a first-person action/adventure game exclusively for mobile (iOS and Android). The core loop will blend fast-paced exploration, environmental puzzles, and real-time combat, all narrated through an original storyline I already have outlined. Everything else—from mechanics and level design to UI—still needs to be built. You’ll take the concept through the full production pipeline: refining the design document, prototyping in Unity or Unreal, building 3-D characters and environments, integrating touch and optional gyro controls, adding audio, and optimising for mid-range phones (2022 models and newer) at a stable 60 fps. Compliance with App Store and Google Play requirements, cloud-save functionality, and simple monetisation hooks (cosmetics, level packs)...
I’m building a personal moveset in JJS and need a complete moveset for a Kashimo moveset. The style I’m after is a true balance of close-quarters attacks and ranged strikes, all wrapped in lively lightning effects. I already have a full reference video that shows the pacing, combo flow, just need someone who understands it all. Here’s what I’ll need from you: • A fair knowledge of the JJS custom move set system. • Able to follow the video instructions and navigate through the menu. • Able to finish in a timely manner I can supply the video as we start. If you’re comfortable with the JJS moveset editor, I’d love to see your approach and a quick sample of past work.
Saya ingin dibuatkan sebuah game puzzle sederhana untuk platform mobile. Fokusnya adalah hiburan ringan—alur permainan harus cepat dipahami, dengan tingkat kesulitan yang meningkat secara bertahap agar pemain tertantang namun tetap santai. Lingkup kerja: • Rancang konsep inti dan mekanik puzzle yang orisinal namun mudah dimainkan. • Bangun prototipe fungsional untuk Android (lebih baik jika juga siap di-port ke iOS). • Sediakan antarmuka pengguna yang bersih dan intuitif, cukup layar menu utama, pilihan level, serta layar kemenangan/kekalahan. • Sertakan audio dasar (musik latar singkat dan efek suara sederhana). • Kirimkan file APK untuk uji coba, plus kode sumber terstruktur. Teknologi bebas—Unity, Godot, atau engine mobile ringan lain diper...
I need a complete Roblox role-play experience inspired by Emergency Response: Liberty County but re-imagined around a modern Lithuanian city. The job covers every element of a playable release, not just isolated scripts. City & environment Build a cohesive urban map that feels recognisably Lithuanian—appropriate architecture, signage and landmarks—while staying optimised for Roblox. The layout should support car traffic, foot patrols and varied civilian activities. Core gameplay systems • Police role: patrol cars, pursuit handling, working lights/sirens, arrest/handcuff mechanics and the usual toolset (radar gun, cones, taser, etc.). • Civilian roles: at minimum a handful of everyday jobs, each with simple task loops that feed into a money/economy system. ...
Preciso de um mod Forge para Minecraft 1.20.1 que adicione um segundo slot de peitoral ao inventário do jogador, funcionando como um espaço dedicado para itens especiais do Tinkers Construct. A ideia é que o usuário possa vestir a armadura normal no slot padrão e, neste novo slot, encaixar peças ou upgrades criados no Tinkers. Pontos-chave do que imagino: • Compatibilidade total com Tinkers Construct – o item colocado no slot extra deve respeitar atributos, efeitos e durabilidade previstos pelo mod. • Interface intuitiva – o novo slot deve aparecer de forma clara na tela de inventário padrão. • Multijogador: seria ótimo se funcionasse em servidores; não é obrigatório, mas ace...
I have some idea about making game like Black Russia or Grand Mobile . Which are CRMP projects . Crmp stands for Criminal Russia Multiplayer . It uses gta sa but a different russian map and other new model of cars . I have files and launcher apk i got from other sources just need to setup the files and all. Looking for a developer who can do it
Game Designer Needed to Translate Educational Game Idea into Concrete Game Design & Game Flow Description We have a clear overall concept and learning objective for an educational game, but we are struggling to translate this vision into a concrete game design that a developer can implement. We are looking for an experienced Game Designer who can help us turn our idea into a real, playable game by defining: Core game mechanics Player challenges and engagement systems Game flow (step-by-step progression) Level structure and difficulty progression Rewards, feedback, and motivation systems The goal is to create something that is not just educational, but actually feels like a game — with challenge, interaction, and fun. What you will deliver A clear Game Design Document (GD...
Need a mobile endless runner game for both Android and iOS and need a Unity developer who can take the project from prototype to store-ready release. The core tech stack is Unity with C# scripting and Firebase for authentication, cloud saves, and real-time leaderboards. Art direction is firmly cartoonish, so all shaders, lighting choices, and VFX should feel vibrant and playful. Gameplay must include three key systems: • Power-ups that spawn dynamically and stack logically • Leaderboards synced through Firebase (Google Play Games / Game Center integration) • Character customization with unlockable outfits and color palettes I’ll provide the initial GDD, placeholder art, and audio loops. You’ll iterate on level generation, implement the above systems, po...
I am ready to purchase a fully developed Teen Patti (3 Patti) game that already runs smoothly on Android devices. The ideal package lets me open it in Android Studio, build without errors, and publish under my own account. Before we move forward, please send me a playable APK or brief screen-recorded video so I can confirm stability and gameplay quality. I also need written assurance that the source code and assets are either your original work or you have full resale rights. Deliverables on handover: • Complete Android Studio project with all source files, assets, and any server or database scripts required for live play. • Clear setup instructions so I can compile and deploy the game myself. • Transfer of usage and distribution rights. Payment will be released once I ha...
I already have a fully rigged, strand-based hairy humanoid that performs flawlessly inside Daz3D; the groom behaves exactly as intended there. My goal is to move this asset into Unreal Engine 5 so it looks and acts the same inside Sequencer. The work involves importing the character as a skeletal mesh, preserving the strand hair as a groom asset with correct materials, and setting up physics that deliver the natural movement, sway, and motion-responsive dynamics I see in Daz. I will send you the complete Daz project, FBX exports, and all original animation files. The walking cycle and several bespoke animations must come across with perfect bone orientation and root motion, and I want the main walk cycle playing as a continuous loop in UE5 for verification. To prove everything blends cor...
我正在開發一款全新卡牌遊戲,現在需要一位能夠長期配合的美術設計者,協助打造遊戲核心視覺。整體畫風以「寫實風格」為主,但仍希望保有卡牌遊戲獨有的戲劇張力與辨識度。 我要的內容包括: • 角色卡牌:寫實筆觸,細節豐富,同時構圖要簡潔明瞭,角色動勢需有動態效果,方便在日後做特效或簡易動畫。 • 場景背景:與角色卡牌色調一致,能夠突顯場景氛圍又不搶走角色焦點。 • 遊戲圖示:符合寫實風格的小尺寸圖示(技能、屬性、資源等),清晰易讀且與卡面設計一致。 期待的流程: 1. 根據簡易草圖或文字設定,先交付一張角色卡牌與對應圖示作為視覺基準。 2. 基準確認後,再批次繪製後續卡牌、背景與圖示。 3. 每個里程碑皆需提供可編輯分層檔(PSD 或 Clip Studio 等)、PNG 輸出檔,以及用到的字體/材質授權說明。 若你熟悉卡牌遊戲節奏,懂得如何在寫實風格中兼顧美術細節與介面可讀性,請附上相關作品集,並簡述你的工作流程與可投入時段。期待與你合作,把這款遊戲的世界栩栩如生地呈現給玩家!
I'm looking for an experienced mobile game developer to create an online multiplayer Rummy game for Android. Key Requirements: - Android platform development - Online multiplayer mode - Engaging UI/UX design Ideal Skills: - Expertise in Android game development - Experience with multiplayer game integration - Strong design skills for mobile interfaces - Knowledge of Rummy rules and mechanics is a plus Please provide a portfolio of similar projects.
I have a rough concept for a fast-paced action title that captures the spirit of an existing game I admire yet introduces my own twists in mechanics, lore and visual style. I want to hand the full production pipeline to a capable developer or small studio while I focus on funding and publishing. Scope • Translate my written notes and reference videos into a concise Game Design Document. • Build the entire PC version—from prototype to gold master—including programming, 3D/2D art, animation, audio, UI, and basic QA. • Implement core action systems (movement, combat and enemy AI) that feel tight, responsive and fun. • Provide regular playable builds so I can review features and give creative feedback. • Package a final Steam-ready build plus sou...
I need a fellow Star Wars Galaxies player to jump on the SWGEmu finalizer server and help me with a quick housing-related favor. Here’s the flow: – Create a brand-new SWGEmu account, install the launcher, and log in. – Roll three fresh characters on the same server; since the system limits you to one character per hour, plan on a minimum three-hour window for creation. Fun, creative names are appreciated. – One at a time, bring each character to me in-game, follow my lead, and carry out four simple actions: 1. Place the Small House I’ll hand you. 2. Immediately declare that lot as the character’s residence. 3. Grant me administrator rights on the structure. 4. Cast a vote for me when prompted. I already own the house deeds, so you w...
I already have a fully-rigged, strand-based hairy humanoid built and animated in Daz3D. What I need now is a clean migration into Unreal Engine 5 so the same model—complete with its groom hair system—behaves identically inside Sequencer. The job breaks down into three concrete goals: • Import the character as a skeletal mesh in UE5, keeping the strand-based hair as a groom asset with correct physics and shading. • Transfer the existing walking cycle and several bespoke custom animations from Daz so they play with accurate bone orientations and root motion. • Set up an example Sequencer shot where the character follows a spline path, proving that the animations blend correctly along the track. I will provide the Daz project, FBX exports, and the origin...
I have an early-stage browser game on that plays like Warcraft III “Line Tower Wars.” The core mechanics work, but every unit is still a placeholder square. I now want a complete sprite pass in a consistent medieval-fantasy style. What I need first • Ground enemies: Orcs, Goblins, Wolves, plus one Giant unit • Flying enemies: two distinct airborne creatures (The flying mobs must look airborne at all times; the ground mobs should read clearly even when scaled down.) All enemies should support a simple walk/run or flap loop, a hit frame, and a death frame. They also need visual cues for the swarm behavior the game relies on—think compact silhouettes that remain readable when many are on screen. Towers Replace the current colored blocks with proper tow...
I need full source-code replicas of the slot titles released by Pragmatic Play. Every visual, audio, math model and game mechanic must match the originals exactly, including bonus rounds and free-spins sequences, while delivering the same high RTP percentages players expect from the provider. The build has to sit inside a back-office that lets me create, credit and deduct balances for whoever plays i want login screen, review detailed game logs and change RTP settings per title. An RNG that can be certified is essential, as is clean, well-documented code that my own dev team can later extend. Progressive jackpots are not required at this stage, but keep the architecture flexible so we can bolt that on later without a rewrite. Feel free to use any proven game framework or engine you are c...
I’m setting up a full-scale mobile gaming app inspired by Garena Free Fire and need a developer who can take the project from concept to store release. The core ask is end-to-end app development: building the game engine, designing intuitive controls for fast-paced battle-royale play, integrating multiplayer matchmaking and in-game chat, and optimising performance for both Android and iOS. My priorities are smooth real-time gameplay, eye-catching graphics that still run on mid-range devices, and a secure in-app purchase system for cosmetics and season passes. You’ll need solid experience with Unity or Unreal Engine, strong knowledge of Photon or a comparable real-time networking solution, and a track record of releasing at least one action shooter or similar title. Deliverabl...
Saya membutuhkan bantuan joki profesional untuk menyelesaikan misi di Mobile Legends: Bang Bang. Fokus utama saya adalah meningkatkan level akun atau hero, bukan sekadar menaikkan rank atau bintang. Saya naikkan rank dari warior ke epic hanya satu hari Ruang lingkup pekerjaan: • Masuk ke akun saya dengan aman dan rahasiakan seluruh data login. • Lakukan grinding hingga target level yang akan kita tetapkan bersama tercapai. • Gunakan strategi bermain yang efisien agar level naik cepat tanpa mengorbankan win-rate secara drastis. Harapan saya: • Progress konsisten setiap hari—laporkan pencapaian lewat chat atau screenshot. • Tidak menggunakan cheat, script, atau aktivitas ilegal apa pun; semua progres harus murni bermain. • Fleksibel dalam penja...
I'm developing a Roblox game called "Fight in a City," inspired by "Fight in a School." I need a skilled scripter to implement various fighting styles, including Boxing, Kung Fu, Wrestling, and a unique style called Compound V. Requirements: - Script multiple fighting styles with unique actions - Boxing: Punches, Kicks, Special Moves - Kung Fu: Punches, Kicks, Special Moves - Wrestling: Punches, Kicks, Special Moves - Compound V: Floating, One-tap Ability, Special Moves - Menu-based style switching Ideal Skills: - Roblox scripting experience - Familiarity with game mechanics - Ability to create smooth animations and transitions Please provide examples of previous work.
I'm seeking an experienced game developer to create a first-person action/adventure game for mobile platforms. Ideal skills and experience: - Proficiency in mobile game development - Strong background in action/adventure game design - Expertise in first-person perspective mechanics - Ability to create engaging storylines and immersive environments - Experience with mobile UI/UX design Please share your portfolio and relevant experience.
I'm wanting to make a Minecraft mod in fabric 1.20.1 for a server that I co-own but I have no idea how to code. I'm looking for someone to make the mod for me. I don't have much money at the moment so I won't be able to pay much. the mod will be kind of complicated (at least it is in my eyes) so I need a relatively good developer to make it for me. The mod is a new combat mod that only I would be able to use as I'm terrible at PvP in Minecraft so this mod would help me a lot when finding myself in sticky situations and stuff. But there is one thing that I'm relatively good at and that is math, specifically geometry so I thought it would be cool if I could use like lines that you can make with a graph to help me in PvP. In short: I would like to pay someone to...
Picture a real-time 3D garage where a user can swap body kits, adjust ride height, change paint finishes and even refit the cabin upholstery, all from a single cross-platform build that runs smoothly on both desktop and mobile. That is the experience I’m bringing to life, and I’m ready to team up with like-minded developers who share a genuine enthusiasm for car culture and interactive design. My current roadmap centres on a playable prototype that: • Runs on PC and modern iOS/Android hardware from one codebase (Unity or Unreal Engine make the most sense, but I’m open to another engine if you can justify it). • Supports detailed exterior and interior modifications with real-time material changes, accurate lighting, and smooth part swapping. • Saves a...
I’m building a new Roblox experience and need a visually appealing, intuitive in-game interface that feels native to the platform. This covers every screen the player sees once they press “Play”—from inventory and shop panels to pop-ups, buttons, and transitions. I already have the core gameplay loop; what’s missing is a polished interface that guides players smoothly without distracting from the fun. Here’s what will help me pick the right designer: send links or images of past Roblox (or comparable) UI work that demonstrate your style range and practical problem-solving. I’m especially interested in projects where you translated a game’s personality into clear, readable layouts for all device sizes. The deliverable is a complete, sliced a...
I play the Bannerlord Online mod (running on TaleWorlds’ custom engine) and want the entire wood-gathering loop taken off my hands. The goal is full automation of three in-game actions—chopping wood, picking up the logs, and depositing them—so the character can run the cycle indefinitely without input. The finished job is complete when: • The script reliably initiates the Chop action, collects the dropped wood, walks to the deposit point, unloads, and starts over. • I can toggle it on/off with a single hotkey and adjust basic parameters such as delay between actions. • Source code, brief compile / install instructions, and a ready-to-use build (DLL or executable) are delivered. p.s i know very little about coding or scripts, so it'd be nice ...
I'm looking for a 3D modeler to create an airline seat for Roblox. The model should be detailed and ready for import. Requirements: - 10,000 tris max per mesh - Detailed fabric texture - Seat details: To be sent in private medsage. - Main parts of the seat separated - Textured - 2 revisions within 7 days of delivery Ideal Skills & Experience: - Proficiency in 3D modeling software - Experience with Roblox asset integration - Strong texturing skills, especially for fabric Please provide a portfolio with similar work. Not accepting offer above 14$
Make me a video game about one piece
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