A detailed overview of the latest trends in financial technology software that change things in financial industry once and for all.
We need someone with experience in UE4 to develop a Lan Game for android devices. The game should work on Oculus Quest 2 and based on the VR Template included in UE4. The version to use is UE426. Players should start in a simple map with 2 options, host or join. If host, they should select the max number of players (up to 16) and then enter the map. If they choose to join, a list of available hosts should be displayed. We will test the app with multiple hosts and users. We also need a document in which a step by step guide for the creation of this simple game is made. The only interactions of the game will be the ability to grab the cubes already placed in the VR template.
is the first Metaverse platform designed for the ever-changing way we shop, work, play, learn, explore, entertain, and gather. Knowledge - Unreal engine - Game development - AR/VR development - Oculus Quest What you will do - Review game build and check performance needs to run on VR. - Implement VR Controls in the game build and enable it to Pixel Streaming. - Enable user to select Full VR controls or just HMD. - Setup needed User Interface to VR compatibility.
Hello I need codevelop an app which can convert 2D set of pictures and designs into a 3D model which can be traversed using Oculus or other 3D glasses. Please apply if you have the required expertise.
I have a model for an elevator cab interior that I would hosted in the virtual world. (Below is a link to the elevator model). I want to be able to share a link with clients who can use their oculus's to visit and inspect the design.
Quisiera crear un mapa y algunos avatares para VRChat con gráficos lo mejores posibles no me importa de qué forma ni realmente el espacio que ocupe ya que jugaré con el oculus quest 2 desde cloud gaming. Me gustaría que tuviera misiones, zonas de descanso o algo parecido a mazmorras, mi presupuesto actual es de 1.500€. Que se podría agrandar durante el tiempo(Tengo un trabajo estable). Para más detalles sobre lo que quisiera que incorporará o como podemos hablar sobre el proyecto.
Se desarrollara un programa oara visualizar un museo en 3D con varios modelos de avión. Podremos movernos libremente por todo el entorno y recibir informacion de los aviones a los que nos acerquemos. Se debe desarrollar en unity o Unreal Engine, compatible con HTC Vive Pro 2 y Oculus Quest 2 al menos
Building a VR high precision game using hurricane VR. Along with multiplayer using Pun 2. Requirements Build an Event system Read, understand and continue the project from the current development. Developer needs to have oculus quest 2.
I am looking to for a graphic design that can be used as a logo for a private estate/property. The name of the property is Oculus 007. The architecture and mood of the property is drawn from inspiration of amazing properties featured in James Bond movies. This image will be used to fabricate entrance name and on goods such as towels, bathrobes and keychains.
We need to convert 2D drawings of a real estate township into 3D models and also to Gamify it in virtual reality. So We need 3D developers and gamers for this project. Drawings & Details will be shared to those only who are interested. Work should be in compatible with Oculus quest 2. Township encompasses 5 tower of 20 floor each, common Gym, swimming pool & parking place etc.
...videos and allows them to be played from a remote streaming provider. Most of the work is done, however there are additional requirements to add. You need to use GitHub and commit often, and merge at times as another developer is also working on the project. Must have access to an Meta Quest device. Let me know which one. You MUST have Oculus SDK experience. Please say in your post that you understand this project requires, github and quest device, and Oculus SDK. There is a video library browser, a bit like how you look through videos in Youtube360. Currently the thumbnails load in each time the screen loads, and are not cached from the server. This task would be to add image thumbnail caching to the images that are downloaded so that each time the app is run or that...
Hello Art Land, I am looking for a VR developer to devlope a VR walkthrough for an apartment (no specific apartment) any ready project can be converted to VR supporting oculus quest 2. Functionalatry should be. 1. Walk using the gear in the hand. 2. Paint can be charged based on selection Please let me know if you are familiar with this .
We are looking for language exchange hosts to hangout in a virtual space in VR with real people and talk with them to help them practice their language. We can pay you $10/hour. You need to be able to speak a foreign language and you need to have a VR headset - either on Oculus Quest or a SteamVR headset.
Should have access to Oculus device. You need to use GitHub and commit often, and merge at times as another developer is also working on the project. My video app is a video streaming app that shows a selection of videos and allows them to be played from a remote streaming provider. Most of the work is done, however there are additional requirements to add. There is a video library browser, a bit like how you look through videos in Youtube360. Currently the thumbnails load in each time the screen loads, and are not cached from the server. This task would be to add image thumbnail caching to the images that are downloaded so that each time the app is run or that thumbnail is requested, it uses local cache where possible. The aim is to reduce the load time of the application There...
I need an expert on the oculus metaquest2 gravity sketch app. My .fbx files are showing in the gravity sketch app without the textures.
I have a project in blender and I have to export to Unreal but when exporting the quality it is not good enough and I am missing a lot of things in there. It seems I have problems with my textures as well. I need it as soon as possible.
I need you to build me and virtual Interactive environment as per my requirements. cost for this project can be discusses in my DM's
Desarrollar una experiencia para oculus, la idea es la siguiente la experiencia a desarrollar podría ser una representación de un safari, donde los asistentes se sentarían en unas sillas haciendo estas la representacion de un carro, se colocarian los oculus inmediatamente tendrian la percepcion de estar sentados tal cual en uno, el recorrido consiste de ir de un punto A al B, en el trayecto viviran en todo su entorno y con libre movilidad visual, una serie de acontecimientos donde los protagonistas son Dinosaurios, su ambiente, interacciones asi mismo Dragones para aclarar, no se usarian los controles, por lo que no se requiere que haya una interaccion mas alla de la visual, el usuaria estaria sentado, la tematica son dinosaurios y dragones, por lo que l...
Hi Everyone, I'm looking for a talented to create a 360 VR project to be displayed with Oculus and as the link below, but in the highest possible resolution: Please send your previous work and info to check the best. Thanks,
Looking for a VR (unity or unreal ) developer who can assist on a football interactive application development (PCVR or standalone VR depending on the possibility). The reference for the youtube videos are attached here. We are making the related 3D model ready. Now we need a game developer who can make the interaction refer to the following youtube video. https://y...developer who can assist on a football interactive application development (PCVR or standalone VR depending on the possibility). The reference for the youtube videos are attached here. We are making the related 3D model ready. Now we need a game developer who can make the interaction refer to the following youtube video. Recommended Headset Compatibility : HTC RIFT, Oculus Quest 2, Pico etc.
Oculus connected app to Xbox that allows user to view and play Xbox games utilzing the Oculus systems. This should be able to protrays any game with full 3D view. If possible would like to use the full tracking system Oculus provides as controllers instead of Xbox stnadard controllers, if possible. This should also have a bulit in subscription for service related to game after Beta approval.
Hi there! We are an upcoming VR game development studio (based in Los Angeles) with an exciting cyberpunk multiplayer title (similar style to NoMansSky/Tron) releasing on Oculus next year. Our studio is looking for intermediate to senior level experienced Unreal 5 engine game developers (preferably with VR experience) to help us build a verticals slice that we can showcase to platforms, our community, & publishers. We’re a funded early stage company and are looking for contract work initially which could lead to much longer term opportunities including the ability to get equity/option plans in conjunction with pay if theirs a mutual fit. Looking forward to meeting you
Hi ZAWN Tech, I noticed your profile and would like to offer you my project. We can discuss any details over chat.
i will provide more details over the chat
General description We are a new game studio made up of an ex-Apple and ex-Oculus game designer. We are making a 3D top-down shooter in Unity for PC/Switch, focusing on controllers as input. You would be the main Unity developer. The primary goal is to make a prototype for the game for 4-5 months. Your qualifications: * You’ve played a lot of top-down 3d games (or are willing to) * You’ve worked on games before. * You are able to rapidly bring ideas to life in Unity. * You’re comfortable working remotely (any time zone is ok, but we are in California USA) and using Discord, Zoom, and Airtable * You’re comfortable writing code alone, and getting code reviews at checkpoints. * Fluent in English and an efficient communicator. * 2-3+ years experience with C# an...
I need you to build a 360-direction system in VR Oculus Quest 2. Apply if you work on a similar project like this and have some experience with VR Oculus Quest 2. Share your thoughts on how can you do it based on that I will consider if you are capable or not. all images are provided by me. Share your previous work for review. Reference:-
What I am trying to do is create a Military training simulation for oculus VR using Unreal Engine 5 .. We need a test phase for assets that can operate in Oculus and to make sure the mechanics can be used.
I need a metaverse office space created that works in VR , gaming, and Unreal Engine The office should be large 2 levels Floor to ceiling glass surrounding 3 sides Outdoor deck Helicopter pad It should be really cool metaverse style, lots of colors, with low poly count so it can be played with Oculus. Be really fun to look at etc...like monaverse/spatial type places
Hi, I am looking for someone to help with the development of a VR Game. Ideally, you will be experienced in working with Bluetooth integration with VR Headsets. Requirements: - The game will consist of simple, easy-to-implement environment and actions. - Integrate VR Headset( Oculus Quest) with a Bluetooth device. Enable communication between those. - Track hand movements and implement actions based on that. - Analyse and store data on a remote server.
We have Blender files of a 1 minute animation we would like to view in a VR environment. This job would be to take those Blender files and render the assets into a VR environment where we could view this animation in an app in VR. Oculus Quest 2 is the target platform for viewing this VR demo. Please include links to sample work / portfolio. Future project work after this initial test piece would be to create fully functional app that allows user to interact with components in this training video. We will provide link to existing animated video to interested parties.
Se requiere de una jornada de alquiler de Oculus Quest 2 en la ciudad de Sao Pablo, Brasil y realizar una demostración de un producto producido por nosotros para in cliente. Tiempo estimado 1 hora de reunión, incluir los viáticos.
I am using the Oculus Quest 2. I just need help with a small task. I want to simply be able to move an object around and spawn an object. I want 3 different objects that can be spawned (cube/rectangle, sphere, and a pyramid). These 3 objects can be spawned in using a button widget which display “cube”, “sphere”, and “pyramid”. I also want the player to be able to move around. The final demonstration is using a button to select the object (for example the left trigger) and have a widget appear with the object’s height, length, and width. I want to also have individual sliders under the displayed height, length, and width which can move left to right. If for example a person slides the width slider to the right then the object’s width ...
...communication going through different servers. we have Microsoft holo lens device and an oculus quest 2 devices to use as two peers Microsoft is the peer who establishes the connection and sends data to the server. server for connecting peers: server for sharing data: we have built-in codes for sharing data and sharing video streamings. but the question is we need to share holo lens streams. we need to find a method for accessing the holo lens stream andshare it through peer connection. Then holo lens feed should be in the oculus interface. and in oculus interface has buttons for getting holo lens data. then oculus users can get data from the serv...
Hi! We are looking for someone to create Visual effects for our new VR app (Platform: Oculus Quest 2). We have a list of 3-5 VFX, including particle effects and animation. For an example of the scope and style of work we need, see the 4:40 mark of this video - a particle effect representing breathing.
...C++ plugins. Right now these features work in the project: * Video/Audio/Gameplay Works great on PC VR PIE These features do not currently work and I want to hire you to make them work: * Package for Quest/Quest 2 * No crashes on Quest Features that must not be broken by your changes: * Play in Editor on Windows * Menus must open on all platforms without crashing * Audio spatialization via Oculus Audio still works I am fairly technical, but mostly a designer and I want to keep focusing on VR UX instead of figuring out platform issues. I suspect that a programmer with Quest/Android experience will probably get each one working in a single evening, maybe 2 days tops. However, I do expect the default test map (which is mostly empty) to run at a reasonable FPS on Quest when yo...
I use an oculus cv1 headset and would like a plugin or bat file made that can add a scaler onto the tracking information for the headset into steam VR. For example, I want a 12cm movement in real life with the headset to equal 36 cm in the game. Right now I use a program that does this for the controllers but I also want it to work with the headset it self.